Connect the dock with the transmitter to the audio source and wait for the pairing.
Sony MDR-RF895RK

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Sony MDR-RF895RK

Sony MDR-RF895RK Wireless Headphones

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With the Sony MDR-RF895RK Wireless Home Handset you can immerse yourself in the world of sound without compromise. The Noise Reduction Technology will take you directly to your favourite movie, series or game, and will help reduce all distractions.


With your own wireless technology, you can enjoy music or movies everywhere, even if you are walking around the house.

The built-in battery lasts for an unreal 20 hours of listening.

Together with your headphones you will also receive a practical docking station that serves as a source of wireless signal, but also as a charger or stand.
- HEAD TYPE Dynamic
- TIME OF USE 20 hours
- CONTROL OF VOLUME Yes
- 40 mm SPEAKER (round type)
- CHARGING TIME 7 hours
- BODY LOCATIONOn ear
Specifications
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| Code: | RO967c2 |
| Links: | Producer's Website: |
| Manufacturer information |
Sony Corporation is a Japanese company founded in 1946. Its headquarters is located in Tokyo. Its beginnings were humble. The first product sold under the Sony brand was a transistor radio. It was those radios that played a pivotal role in the company's expansion in the 1960s and the world quickly began to associate Sony products with a reliably stellar price-performance ratio. In the 1970s, Sony was severely affected by the global economic crisis. Many analysts considered the company effectively defunct and could see no future for it. However, they underestimated the famous Japanese perseverance and courage. The crisis was not a disaster for Sony; on the contrary, it served as a launching pad to even greater heights. The company recovered and soon changed the media landscape with the development of the CD and later the DVD. In the early 1990s, Sony achieved another major success with the introduction of the PlayStation gaming console. It is the gaming consoles that best represent the intersection of the three key areas in which the company operates today – electronics, video games, and the entertainment industry.
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