Sony 55-200mm F4–5.6

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Sony 55-200mm F4–5.6
The Sony SEL-55200 lens has a variable focal length from 55mm to 200mm. It is especially useful for those who like to travel and need a universal lens. Every photographer should have one in this size, especially if you are not yet sure what your specialization will be. Covering the medium to telephoto stretch of the “standard” zoom range, the Sony SEL-55200 is a lightweight, easy handling choice for shooting sports, wildlife, and travel. The Sony SEL-55200 lens is made from high-quality materials and includes a lens front cap.
Specifications:
Lens Type:
Variable focus
Number of elements / groups:
9/13
Maximum aperture:
F32 - F45
Minimum focal distance:
55mm
Maximum focal length:
200mm
Minimum focusing distance:
950mm
Aperture:
F4-5.6
Stabilization:
No
Sun visors:
ALC-SH102 (included)
Filter diameter:
55mm
The ratio of the display:
1: 3.4
Weight:
305g
Specifications
Bayonet
Features
Functions
Dimensions
Weight
| Code: | OS030l5 |
| Links: | Producer's Website: |
| Manufacturer information |
Sony Corporation is a Japanese company founded in 1946. Its headquarters is located in Tokyo. Its beginnings were humble. The first product sold under the Sony brand was a transistor radio. It was those radios that played a pivotal role in the company's expansion in the 1960s and the world quickly began to associate Sony products with a reliably stellar price-performance ratio. In the 1970s, Sony was severely affected by the global economic crisis. Many analysts considered the company effectively defunct and could see no future for it. However, they underestimated the famous Japanese perseverance and courage. The crisis was not a disaster for Sony; on the contrary, it served as a launching pad to even greater heights. The company recovered and soon changed the media landscape with the development of the CD and later the DVD. In the early 1990s, Sony achieved another major success with the introduction of the PlayStation gaming console. It is the gaming consoles that best represent the intersection of the three key areas in which the company operates today – electronics, video games, and the entertainment industry.
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