Firewall Zero Hour - PS4 VR

9,410 Ft

Firewall Zero Hour - PS4 VR

Firewall zero Hour - PS4 VR

Control your character using the PlayStation Move or Dual Shock controllers. 

Firewall zero Hour - PS4 VR

Experience the realistic feeling of fighting with PlayStation virtual reality.

Firewall zero Hour - PS4 VR

Inspired by Popular Tactical Shooters

This multiplayer shooter is inspired by the Rainbow Six Siege game. You will enjoy the tactical gameplay and inventive knichknacks, which will help you put your rivals on their knees. Other features include the ability to look around the corners and the ability to lay explosives, which means you can look forward to a certain level of environmental destruction.

Specifications

Version

Type Game
Platform (native) PlayStation 5
Platforms (compatible) PlayStation 5, PlayStation 4
Licence Box

Genre

Genre Action, Shooters, Virtual reality
Gaming environment Atmospheric, Suspense
Gameplay mechanics PVP, Real-time
Game graphics VR

Multiplayer

Multiplayer Online

Localisation

Text EN, DE, FR, ES, IT
Dubbing EN, DE

PEGI rating

Age limit 16 years
Game content descriptors Violence, Online

Version

Platform PS4 - box
Edition Basic
Topic Action and FPS
Exclusivity Playstation 4

Virtual reality

Virtual reality VR REQUIRED
VR platform PlayStation 4

Next-gen optimisation

Next-gen optimisation Not optimised for Next-Gen

Known from

Known from Firewall

Product type

Hlavní skupina Hry a videohry
Product type Videogame
Code:  MSX464
Warranty: 24 months
Links: Producer's Website:
Manufacturer information

Sony Corporation is a Japanese company founded in 1946. Its headquarters is located in Tokyo. Its beginnings were humble. The first product sold under the Sony brand was a transistor radio. It was those radios that played a pivotal role in the company's expansion in the 1960s and the world quickly began to associate Sony products with a reliably stellar price-performance ratio. 

In the 1970s, Sony was severely affected by the global economic crisis. Many analysts considered the company effectively defunct and could see no future for it. However, they underestimated the famous Japanese perseverance and courage. The crisis was not a disaster for Sony; on the contrary, it served as a launching pad to even greater heights. The company recovered and soon changed the media landscape with the development of the CD and later the DVD. In the early 1990s, Sony achieved another major success with the introduction of the PlayStation gaming console. It is the gaming consoles that best represent the intersection of the three key areas in which the company operates today – electronics, video games, and the entertainment industry.

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